Uses Service Checks, RandomChance Decorator, and Tasks
to drive the Boss Behavior logic and execute Actions.
BT_ServiceCheckAttackRange.h
BT_ServiceCheckAttackRange.cpp
BTTask_RangedAttack.h
BTTask_RangedAttack.cpp
Multi-Projectile Ability that causes Bleed Action Effect
Projectile Ability that causes Stun Action Effect
Spawn Clones Ability that spawns 2 hologram clones that
use the Melee Attack Ability
Action_ProjectileAttack.h
Action_ProjectileAttack.cpp
MagicProjectile.h
MagicProjectile.cpp
Action_SlowAttack BP(using Action_ProjectileAttack base class)
Effect_Slowed BP