Gameplay and backend programmer with 7+ years of Unreal Engine experience and 2.5+ years of professional studio development. Previously worked on Conan Exiles at Funcom, contributing to large scale live multiplayer systems across gameplay, backend services, and console platforms (Xbox & PlayStation). Strong C++ engineer with deep knowledge of Unreal Engine internals, networking, persistence, and live-ops support. Known for owning complex systems end-to-end, documenting solutions, and shipping reliable features in production environments.
Languages
- C++, C#, SQL
Engines & Frameworks
- Unreal Engine (Gameplay, Networking, AI, Animation, UI)
Backend & Services
- Azure Functions, .NET 8, PlayFab, REST APIs
Gameplay Systems
- Features, Multiplayer replication, Persistence, AI (Behavior Trees, EQS), Animation systems, Live-Service
Tools
- Visual Studio, Perforce, GitHub, Postman, Microsoft Azure Storage Explorer
Platforms
- PC, Xbox One, PlayStation