Andre​w C​lark

Selected Technical Contributions

Down But Not Out

  • Implemented a downed state for followers with limited strikes instead of dying.
  • The server owns the state, timer, the revive and the cleanup. The client asks to start, and answers the one question only it can answer. Start and stop are one replicated pointer: setting it starts cosmetics through OnRep, nulling it on cleanup stops them.
  • The only client targeted RPC goes to the reviving player, to read whether the interact key is still held.

Email Collection

  • Created a system that would allow players to ​voluntarily submit their Email address for future offers and communication
  • Implemented the Client side code and blueprints into our existing settings menu that would allow the player to submit, verify, update and remove their Email
  • Implemented the backend code that would handle the data management of this feature. The system also handles integrations with Funcom's Customer Communication Management(CCM)